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 Post subject: Rise of the Argonauts
PostPosted: 30 Dec 2008, 21:17 
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Joined: 25 Dec 2008, 20:27
Posts: 10


Widescreen Grade: B
Ultra-Widescreen Grade: B
Multi-monitor Grade: Incomplete
4k Grade: Incomplete

Read Full Detailed Report - Rise of the Argonauts

Rise of the Argonauts is a 3rd person action RPG brought to you by Liquid Entertainment (who also made the nice warcraft clone, Battle Realms, in 2001) in the last month of 2008. Throughout the game you will meet other characters who will join you as argonauts. They will stay with you on your ship. When you leave the ship, you can pick who you want to accompany you. This is similar to games like KOTOR and Mass Effect. This game received above average review scores. Some people have complained that the game has way too many dialog and not enough action. I think that's not fair. While, there are some strange design choices (which works better on a console than PC) in the game but overall it's still enjoyable.


4:3


16:10


16:9


21:9


3x1



Last edited by dental on 06 Feb 2016, 04:25, edited 5 times in total.
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PostPosted: 30 Dec 2008, 21:28 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Does the game have any ingame rendered cut-scenes? Also, what about 1280x800 resolution?

Calculated grade: C
Potential grade: C+

Minor unresolved issues:
See above

CCE: 99%

Vert - gameplay and lack of several key resolutions are consequential flaws


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PostPosted: 26 Feb 2010, 21:14 
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Editors
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Joined: 06 Mar 2008, 17:20
Posts: 3424
This is probably one of those "Vert+" 16:9 games that look and feel pretty OK in widescreen, in spite of not being Hor+.
Cut-scenes and dialog scenes never look "cut off" in 16:9, and the wider FOV in combat mode makes 4:3 gameplay feel zoomed out.
Just sayin'.

4:3, combat


16:10, combat


16:9, combat


==Supported resolutions==
1280x800 and 1440x900 confirmed working (natively).
1280x768 and 1680x1050 confirmed working (through .ini edit).

==Cut-scenes==
Real-time rendered cut-scenes are Vert-.
4:3


16:10


16:9


3x 16:10


==Surround gaming support==
Like for widescreen, some res's require manual input, and some are ready to be picked from the options menu.
Screen change is Vert- anyway.
1024x768


4320x900






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PostPosted: 06 Mar 2010, 22:16 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Calculated grade: C
Potential grade: C+

Minor outstanding DR omissions:
Is 1920x1200 supported, and how?

Vert - is a consequential flaw.

CCE: 99.5%


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PostPosted: 08 Mar 2010, 19:06 
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Joined: 06 Mar 2008, 17:20
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1920x1200 supported through .ini edit.


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PostPosted: 09 Mar 2010, 04:09 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Calculated grade: C+

Vert - is a consequential flaw.

CCE: 100%


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PostPosted: 30 Nov 2015, 16:05 
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Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany
New Screens & Solution HOR+ see DR.

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