Well, not quite.
Sorry, my last reply only added to the confusion. I should've written "By default the launcher's resolution list only includes 1024x768, 1280x1024, 1600x900 and 1600x1200 plus any custom resolutions within that array on my 1680x1050 and 2560x1600 monitors."
The 1600x900 bit is odd but I can select this res in the never-edited game on my secondary PC with no custom res's - then again, the monitor is a ws 19" panel with a native res of 1680x1050 which can however output a squashed but real 1600x1200, so it might be a monitor-related oddity.
If I'm not mistaken you only have to manually edit videoconfig.dat to use a ws resolution on a monitor with a native res bigger than 1600x1200. I think users with say a 1440x900 panel won't have to, since their native res will already be available. All native ws res lower than 1600x1200 should be available from the start, since the game even detects custom res's. Of course it'd be better to actually test this on such a monitor...
I can't think of a better way to sum it up than "Native, but max resolution is 1600x1200." The detailed Method is really just a pointer to the right config file as a starting point for further research on that res cap (everything's possible on the WSGF, right?), but maybe I should just get rid of that part of the DR :?
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