Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 11 Apr 2009, 14:50 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
Very well then, certified.


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PostPosted: 24 Apr 2009, 22:32 
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Joined: 27 Feb 2009, 16:37
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any fix for the black bars


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PostPosted: 15 Jan 2011, 03:50 
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Joined: 17 Jan 2010, 22:57
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This game seems to continuously override my gamma/LUT settings that I have another program set to enforce. The result is that the game flickers constantly while trying to switch back and forth between the two gamma ramps. I wish there was some way to tell the game not to touch the LUT because the one I'm using is from a calibrating program and makes things look much better.


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PostPosted: 25 Jan 2011, 13:23 
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Joined: 25 Jan 2011, 13:20
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What's the correct pixel ratio for 1440x900? 16:10->16:9 gives huge black bars. And 16:10->4:5 gives a little bit stretched look.


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PostPosted: 26 Jan 2011, 13:09 
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Joined: 23 May 2008, 22:16
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Dark Athena is Anamorphic, so unless you play on a 16:9 monitor, you're always gonna have the letterbox (the black bars), just like if you watch a movie in widescreen on a regular TV.


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PostPosted: 26 Jan 2011, 13:10 
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Joined: 06 Mar 2008, 17:20
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Hmm, something fishy here actually.
For 16:10 resolutions, the best pixel aspect is Normal and results in letterboxed gameplay.
16:10>16:9 should remove the black bars and stretch the picture vertically instead.
16:10>5:4 and 16:10>4:3 should squish the picture and have thicker black bars.

But on my system, 1440x900 fullscreen is actually 1600x900 pixels squeezed into a 16:10 picture ! And is a Hor+ version of 1440x900 windowed. :shock:

1440x900, fullscreen, pixel aspect Normal = 1600x900 pixels w/ 16:10 letterboxing :!:


1440x900, windowed, pixel aspect Normal = OK


1440x900, windowed, pixel aspect 16:10>16:9 = stretched instead of letterboxed, OK


Can anybody confirm that 1440x900 fullscreen does not behave quite like other 16:10 res's (1280x800, 1680x1050, 1920x1200) ?


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PostPosted: 28 Jan 2011, 03:30 
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Joined: 07 Jul 2007, 23:55
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Can you change the aspect ratio in fullscreen from normal to see what happens?


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PostPosted: 28 Jan 2011, 11:39 
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Joined: 06 Mar 2008, 17:20
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Sure.
At a full-screen 1440x900, both the pixel count and the FOV are wrong but the aspect setting works normally:

1440x900 fullscreen, Normal*


1440x900 fullscreen, 16:10>4:3*


1440x900 fullscreen, 16:10>16:9*


*Just to be clear: each screenshot is 1600x900, but the on-screen result is this 1600x900 picture squished to 1440x900.

And here is what the game should look like for comparison:

1440x900 Windowed, Normal


1600x900 Fullscreen, Normal


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PostPosted: 28 Jan 2011, 21:22 
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Joined: 07 Jul 2007, 23:55
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Are surround resolutions native?

I am having a hard time thinking this would be limited to 1440x900 unless their is some hard-coded resolution list somewhere.


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PostPosted: 30 Jan 2011, 12:27 
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Joined: 06 Mar 2008, 17:20
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I dunno, Metro2033 had a buggy 1440x900 on release day...
As for TCoR, any and all res's are natively supported, but 1440x900 is at the end of the in-game list (after my max multi-mon res instead of right before 1600x900). And it is a native res on my system.


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