The loading screen, how do you know it's "correct" in 16:9? It shows just as much in 16:10 as it does in 16:9, only it's not stretched out as much.
The 16:10 screen is the same as the 16:9 screen except it's squished. You can tell just by looking at the objects, especially the base of the pen, that it's squished.
How? Aside from the title screen, which is quite a tiny part of the game (no, coming first does NOT make the title screen a "massive" part of the game), how does 4:3 not look right?
This was part of the same statement as the title screen. Stop taking things apart.
Yes, the title screen is a big thing. It's one of the first things that you see when you start the game and it's the presentation that says "Hey, here's our game, hop in."
It's entirely possible that due to a lack of communication, an artist made a title screen in 16:9 but the programmers assumed it would be 4:3 and programmed the title screen to scale accordingly, which is a more plausible explanation than asserting that a title screen proves the entire game revolves around 16:9.
You're terrible. "I reject your reality and substitute my own."
Edit:
Also, considering all screenshots, videos, etc. on their official site, and things mentioned by staff in their forums all have to do with them using widescreen, and also the fact that the game is developed for the 360 and PS3, as well, just goes to show more than they developed the game using 16:9 as a baseline. There's far more pointing to 16:9 as the baseline than 4:3.
There's really no point in arguing with you. You're as old and stubborn as always. You're dead-set on thinking
everything is designed for 4:3 unless proven otherwise. You're just blind. Don't reply to my post because it's just going to be more bullshit stacked on top of bullshit, and I will not reply to it.