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PostPosted: 07 Jul 2009, 08:00 
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Joined: 21 Jun 2008, 18:15
Posts: 6
Please mens someone help me! I would lilke to play this game with my native resolution that is 1360x768 but i don't know to calculate correctly the values. Looks here: http://geocities.com/sodpc/resolution.html but not explain how to do so please someone can help me ?? Im so desperate :cry:


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PostPosted: 07 Jul 2009, 08:22 
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Joined: 13 May 2008, 11:35
Posts: 104
1360x768 = 50 05 x 00 03

So per those instructions you would replace 80 02, 20 03, and 00 04 with 50 05. And you would replace E0 01, 58 02, and 00 03 with 00 03.


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PostPosted: 07 Jul 2009, 08:26 
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Joined: 21 Jun 2008, 18:15
Posts: 6
thanks bootx! you saved me! I try now ! Cross fingers ! ^^


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PostPosted: 07 Jul 2009, 08:45 
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Joined: 21 Jun 2008, 18:15
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Wokrs perfectely ! THANKS BOOTX!!! ^^ iM SO HAPPY! (800X600 is atrocius on my samsung 40r86bd) :P

Now if only this method will works for silent hill 4 :(


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PostPosted: 07 Jul 2009, 08:49 
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Joined: 13 May 2008, 11:35
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Cool. Have fun.


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PostPosted: 07 Jul 2009, 08:53 
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Joined: 21 Jun 2008, 18:15
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yes ^^


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PostPosted: 07 Jul 2009, 12:03 
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Joined: 28 Jun 2009, 22:17
Posts: 760
just a tip if you want to do it yourself in the future

-start windows calculator (Start/All Programs/Accessories)
-activate scientific View
-clic on "dec" (decimal)
-input your decimal number (1360)
-clic on "hex" (hexadecimal)
now you got an hexadecimal number represented as such : "550"

-next step is to reverse the hexadecimal number by blocks of two figures, starting from the end
so "550" => "5 50" (separated blocks of two figures)
since the first "5" is all alone add a zero before it
"5 50" => "05 50"
now reverse the order of blocks
"05 50" => "50 05"


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