Why didn't Crytek tout this feature?
"We tested the in-game Downsampling on a Samsung Syncmaster 305T Plus which has a native resolution of 2,560 x 1,600 pixels. 5,120 x 3,200 pixels forced via the console result in 4x SSAA (2x2 OGSSAA), 6,400 x 4,000 pixels even in 6.25x SSAA (2.5 x 2.5). More is not possible without slowing the game down to slide show speed - even at these settings the framerate reaches single digit values only."
That's why, no sense in touting something that forces you to play at single digit frame rates. Considering Crysis came out well before the GTX 285 and two of them scaling with the much better SLI cabapable GT200 still can't do it without poking along at single digit frame rates, I can't see anyone getting worked up about it. I don't agree with all the resource hog trash talk, but Crysis was already suffering from a lot of consumer angst without this kind of silliness.