I pretty much want to know the same things as Brad. EyeFinity is basically TripleHead without the faff, right? Just plug in multiple monitors and span games across them in the impression I get...
I'd mostly like to see someone ask meaningful questions that actually knows triple-head gaming. 99% of those press types at that press conference won't know enough about it to ask the right questions and get useful answers.
Things I'd like to know:
How does it handle display rotation? Non-symmetrical display mixing?
How does it differ from Matrox TH2G? SoftTH? nVidia XP Horizontal-Span Mode? nVidia Quadro SLI Matrix Mode?
What hardware configurations work? single card? multi-card?
How is Crossfire effected by EyeFinity?
How does it handle 2 displays? More than 3 displays?
XP/Vista/Win 7? DirextX9/10/11 and OpenGL compatibility?
Will it work with existing ATI cards, or is this hardware specific to the 5000 series?
Lately I've been using portrait rotated 3x 24" 3600x1920 setup. If these new cards could do that, it would blow TH2G out of the water. I'm so tired of all the hoops we have to jump though as surround-screen gamers. I just want something that works with whatever configuration you throw at it, no having to screw with it.
The way I see it, surround-gaming might be the next SLI/Crossfire-like capability war between ATI/nVidia. If it does play out like that, it's good news for us. At this time, that's very highly speculative and wishful thinking on my part though. At the very least I think ATI is beginning to understand there are more than just 1 multi-GPU market to target. ATI and nVidia have had horse-blinders on for years now with a singular focus of parallel scaling multi-GPU to 1 display for 3D use.