I did play a few rounds of Unreal Tournament on that cool level with no gravity though. That was fun.
That would be DM-Morpheus. ;) Love that map. Shock Rifle FTW.
I just can't stand competitive multi.
I'm guessing that has more to do with the people who play than the actual gameplay? Just curious.
Back on topic, I'm a dedicated server kinda guy. Got my own set up for SWBF2, BF1942, BF2, L4D, and most recently a UT server. Part of the reason 2 of my local buddies recently re-bought copies of UT is because I was setting up a private server we could use. With the tech I have at hand I could theoretically run online UT MP as long as I want.
Love how DICE has issued multiple statements supporting dedicated servers. Looks like I'm not the only one who thinks
pissing off nearly 100,000 customers in a couple days is a bad thing. :lol:
Servers aren't the only issue, of course. There's also the less-than-rosy outlook re:modding and other concerns.
-edit-
Has anyone ever played World in Conflict? The game has dedicated servers and ranked servers provided by GSPs. Yet the MP part of the game also has the ability to let people press a button and it finds a server for you to connect to. Almost like match-making, isn't it? That system worked as it gave people the ability to click and go while others can just browse and find a server they want to play on. What ever happen to just doing that? There are ways to tackle this.
Exactly. When the CnC4 online-all-the-time-even-for-SP news dropped my immediate thought was "why not given the player the CHOICE to login online for SP achievements/stat-tracking/etc."? Such could be implemented easily. But no, EA knows best.
As in that case, it's obvious what IW/Activision want: greater control over their product. The question is why? There are the reasons they give us, then the reasons we can speculate. I'm fairly confident that the "games as services" shift is the predecessor to subscription-based models being rolled out in non-MMO genres: "We already have horse armor, booster packs, and micro-transactions, so how can we get gamers to pay standard subscriptions for FPSs, RTSs, etc.? Easy. Make the functionality of the product dependent on servers that we control, just like MMOs!" (insert preferred evil laughter)
Ultimately there is one endgame: more money.