Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 05 Nov 2009, 23:02 
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If they did would people not complain when they get a 5:4 fog on their widescreen? Or would they use a 16:9 fog and piss off the 4:3 and 5:4 users as they get attacked from off screen?

I imagine this would cause as much chaos as an "unfair FOV" ragewave, hence my previous assertion.

I may have a friend that might have tried SC2 with TH2G. It may or may not have worked just fine. (*note that just fine is coming from a non direct comparison, so it could still be vertical scaling for all i know)

Assuming you could actually speak to this hypothetical friend, could he/she clarify things?

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PostPosted: 05 Nov 2009, 23:14 
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Realistically, if the games allow enough camera controls it should not be a problem for people. If they use a fixed camera perspective however...


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PostPosted: 05 Nov 2009, 23:26 
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Realistically, if the games allow enough camera controls it should not be a problem for people. If they use a fixed camera perspective however...

If D3 had a user-controllable camera that would be great (and logical since it's fully 3d now). I haven't seen any footage or info to suggest this, though. Any hints on the interwebs?

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PostPosted: 06 Nov 2009, 02:53 
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Any hints on the interwebs?


I looked but all I could find was porn.


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PostPosted: 06 Nov 2009, 03:38 
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[quote]Any hints on the interwebs?


I looked but all I could find was porn.
lol. They finally went interactive, huh?

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PostPosted: 06 Nov 2009, 12:27 
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Fog of war.


If they did would people not complain when they get a 5:4 fog on their widescreen? Or would they use a 16:9 fog and piss off the 4:3 and 5:4 users as they get attacked from off screen?

All hail singleplayer.

Well, to be fair, your characters from-eye view distance wouldn't magically increase for using widescreen, so FOW is a good fix for the potential 'OMG widescreen is the cheetorz!'... ;)

This looks kinda cool.


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PostPosted: 06 Nov 2009, 13:33 
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devs would just need to setup a maximum range which would be calculated by the game rather than leaving monitor viewable area being the range limit.


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PostPosted: 10 May 2010, 06:19 
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I just wasted 20 bucks.

I didn't like FATE. Why did I think I would like this? I never like Diablo clones.


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PostPosted: 10 May 2010, 18:00 
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I just wasted 20 bucks.

I didn't like FATE. Why did I think I would like this? I never like Diablo clones.


They had it on sale on steam just a few weeks back for $5. I actually posted the link in this forum back then. When I picked it up for $5, I thought it was a steal, although, for $20, I'll admit that I might have been a little let down.


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