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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 02 Jul 2010, 17:34 
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but I'd rather just disable FOV all together so that the CG characters appear at the same distance on all screens.

One point of elaboration...it is not possible to disable field of view like other features that can just be turned on/off. The 3D space of a gameworld must present some field of view to the camera for you to see anything at all; without it, your screen would be blank. Tweaking the FOV value higher/lower can help some, depending on the engine, but it can also lead to other problems like clipping, non-rendered space at the edges of your screen, or even image stretching.

The fisheye effect is something that affects the vast majority of 3D games, regardless of how much FOV you are seeing. Take a look at the video HERE.

Bottom line for multi-mon displays is that the side screens aren't good for direct visual attention. The peripheral view they offer, though, is a great enhancement for 'being in' the gameworld.

Also,
:welcome

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 02 Jul 2010, 21:09 
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Joined: 02 Jul 2010, 15:18
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Thanks for all the feedback so far, guys! Sucks that I can't disable the fisheye effect, but like General Admission stated, it would basically be pointless to do that, since you'd get all sorts of problems with rendering, etc.

Yes! :)
basechat.res and you need to HEX edit the pak01_dir.vpk file, you need to search for the string basechat.res?
and change the name to something like masechat.res for example.

Unfortunately my mobo died this week, so I have no PC at home with l4d2 installed to double check.

As my pc is not wokring, if you wanted to send me your pak file I dont mind HEX editing it for you.


Yeah, I tried downloading a hex editor and taking a crack at the .res file. Man, I had nooooo idea what I was looking for! It looks like a jumbled mess to me. I tried editing the basechat.res file myself (without the hex editor adjustments), that didn't seem to do anything. I figured it wouldn't, but...why not try it, right? I'll rar up the three files (hudlayout.res, basechat.res, and scoreboard.res) just in case you need any of the others. I'll also throw in the pak01_dir.vpk file to be safe.

I thought there was a way to attach files through the forums, but I couldn't find a way. Instead, I uploaded the rar to my website. Here ya go: http://www.bmoussavi.com/L4D2/L4D2_hud.rar

Thanks in advance for the help!

Oh, and thanks for the warm welcome, General. :cheers


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 02 Jul 2010, 22:33 
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Joined: 27 Dec 2009, 14:27
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Download the fixed pak01_dir.vpk file from here http://www.filedropper.com/pak01dir
This fixes hudlayout.res, basechat.res and scoreboard.res
I will host this on my own server when i'm back online, but use filedropper for now.

As for the 3 .res files, they look unedited for multi mon, I recommend you run them though my calc and editor.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 03 Jul 2010, 00:31 
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Download the fixed pak01_dir.vpk file from here http://www.filedropper.com/pak01dir
This fixes hudlayout.res, basechat.res and scoreboard.res
I will host this on my own server when i'm back online, but use filedropper for now.

As for the 3 .res files, they look unedited for multi mon, I recommend you run them though my calc and editor.


Hmm...strange, I thought I sent the modified files to you. I went ahead and re-modified the three .res files through your HUD editor, took those edited files and placed them in their appropriate folder locations/paths. I'm not sure if there's something more I need to do on my end (like you alluded to, opening a file, the .vpk I believe, with a HEX editor and changing a setting there). Regardless, I re-edited the .res files, applied your tweaked .vpk from filedropper. All the HUD looks perfect and centered, as before, but the chat box and dialogue still appears on my far right monitor. Am I doing something wrong? I assume since your mobo is currently on the fritz, you didn't have a chance to do any HEX editing for me. :) No worries though, take your time. There's no major rush. I'm just glad the rest of the hud is nice and centered!

If there's anything else a noob like me can do on my end, just say the word. Well, anything but HEX editing. I'm completely lost there!


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 03 Jul 2010, 01:03 
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This...
applied your tweaked .vpk from filedropper.


WAS this HEX edit. So I did get round to it :)
I assume since your mobo is currently on the fritz, you didn't have a chance to do any HEX editing for me. :)

If that did not work, then I will have to wait for a pc fix.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 03 Jul 2010, 09:33 
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Oh my god... can't Valve fix this themselves? Should be a snap to do this.


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 03 Jul 2010, 17:37 
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Oh my god... can't Valve fix this themselves? Should be a snap to do this.

I conducted an extended email conversation with Valve on that very point. After repeatedly not understanding my questions, their ultimate answer was "sorry, we can't help with that. Try to find some assistance on the forums." :? :roll: Wish I had a channel to the actual developers rather than customer support....

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 04 Jul 2010, 23:02 
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Joined: 16 Apr 2008, 17:16
Posts: 273
So i applied the fix and it works fine but is there a fix for the Crosshair, its huge and its affecting my performance in the game as the crosshair doesnt meet in the middle...

Any solutions?

THanks


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 04 Jul 2010, 23:46 
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Give this a try...

As for the Crosshair try out
cl_crosshair_thickness 1 (def: 2)
cl_crosshair_dynamic 0 (def: 1)
in surround to see if that makes it any better.

Source

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 05 Jul 2010, 02:45 
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Joined: 16 Apr 2008, 17:16
Posts: 273
Give this a try...

[quote]As for the Crosshair try out
cl_crosshair_thickness 1 (def: 2)
cl_crosshair_dynamic 0 (def: 1)
in surround to see if that makes it any better.

Source

That helps a little, it is still way bigger than the crosshair in single screen but it will do.

BTW thank you so much for your work on the HUD editors :D, you are awesome


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