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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 05 Jul 2010, 06:22 
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Joined: 02 Jul 2010, 15:18
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[quote]Oh my god... can't Valve fix this themselves? Should be a snap to do this.

I conducted an extended email conversation with Valve on that very point. After repeatedly not understanding my questions, their ultimate answer was "sorry, we can't help with that. Try to find some assistance on the forums." :? :roll: Wish I had a channel to the actual developers rather than customer support....

Honestly, I can't really blame Valve. I'm seriously shocked that a lot of their games (that are 4-5 years old) even work natively with surround at all. All I had to do to get games like L4D2 and TF2 to work with my setup was set a custom resolution in the launch options.

Anyway, technology like Eyefinity is still pretty new. Sure, gaming with 3+ monitors probably isn't. But, I can say through my experience of working in the industry that most game studios only plan for what most gamers use on their computers, which is probably one widescreen monitor (or an older 4:3 aspect monitor). Even then if a game is launched primarily for console (PC being an afterthought), some game studios don't seem to give a lick about how the PC performs at all. And I'm sure most gamers out there don't have 3 monitors for gaming, so getting their huds to work for so many different configurations is more work than they're willing to slap manpower at.

Yeah, it's frustrating to have to work around, but...I'm still thinking that in the future, more game studios will make their huds more customizable out of the box. Here's to hoping!


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 10 Jul 2010, 14:24 
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Joined: 28 Jun 2010, 03:44
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Works brilliantly in L4D2!! Many thanks!!

Now I'm eager to get a fix like this in CS:S.


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 18 Jul 2010, 04:32 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Also that the following files are in the correct locations?

SteamSteamAppscommonleft 4 dead 2left4dead2pak01_dir.vpk
SteamSteamAppscommonleft 4 dead 2left4dead2scriptshudlayout.res
SteamSteamAppscommonleft 4 dead 2left4dead2resourceuibasechat.res (if you are moving the chat interface)


I copied my L4D1 basechat.res to this location for L4D2 but my chatbox is still on the left monitor :( Is there something special that has to be done to get it to the center screen?

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 18 Jul 2010, 12:26 
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Joined: 27 Dec 2009, 14:27
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Is there something special that has to be done to get it to the center screen?
Yes, hex edit the pak01_dir.vpk, I suspect you need to rename the basechat.res file.
Or try my one which is already edited.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 18 Jul 2010, 12:44 
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Joined: 09 Feb 2010, 20:11
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I just tried that linked pak file and this is what happened :( All the text got squished on the left side somehow.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 18 Jul 2010, 12:50 
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Joined: 27 Dec 2009, 14:27
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Erm...
I need to check the game, dont have time right nows, but will later.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 20 Jul 2010, 07:23 
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Anyone else getting this message lately?


I tried multiple connections to Official Dedicated and Best Available Dedicated servers last night, once even with a 3rd party map, and got this error every time. As soon as I swapped my hud-modded pak01_dir.vpk file out for the original I connected without issue. I really hope Valve didn't add consistency enforcement for this file to dedi servers.

-edit-
NVM, found the update. Valve did add a consistency check on July 9:
Default consistency checks now include pak01_dir.vpk. Addon authors should not hack the pak01_dir.vpk directly but instead include content in a VPK

Obviously this nukes the HUD fix for multi-monitor players. So we have 3 possibilities: 1) Hud-modded .res files must now be used/distributed in a .VPK and hopefully will maintain universal compatibility with all servers, 2) we get ALL server operators to add pak01_dir.vpk to the whitelist (NOT remotely possible), 3) we are up fecal creek, sans paddle.

If 3 is the end result I'd say we need to raise a serious protest to Valve. First we need to test solution #1. I'll start looking into this but will certainly need help. For now, anyone who uses the HUD mod, please attempt connecting to various servers like I did and report your results in this thread. Data and evidence is what we need first...torches and pitchforks may come later. ;) :twisted:

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 20 Jul 2010, 08:02 
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Joined: 27 Dec 2009, 14:27
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:doh Ughh not good.
Ill try confirm tonight GA.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 20 Jul 2010, 09:06 
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Joined: 12 Sep 2007, 19:14
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First round of testing and things don't look good.

Test 1 - I created a .vpk addon with only the modded hudlayout.res file that I use. Named it hudmod.vpk. Launched the game and it doesn't even appear in the addon menu, despite the fact that it is listed in addonlist.txt within the l4d2 directory:


Test 2 - I unpacked a working 3rd party mod, Fort Noesis, added the hudlayout.res file, then re-packed it in a vpk file. The mod appears and loads normally in-game, but the modded HUD information is completely ignored:


So far this doesn't bode well. Even if the corrected HUD works within an addon, it would still not work with standard servers. As it stands, such .res files may not even be acceptable for .vpk addons.

Any other users out there please post your experience and relevant information.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 21 Jul 2010, 09:01 
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Joined: 27 Dec 2009, 14:27
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My own testing so far has yielded pritty much the same results.
Will need to look further into making addons/mods.

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