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PostPosted: 16 Jan 2010, 20:29 
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Joined: 20 Aug 2009, 04:20
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4080x768 (3x1330x768) 3x16:9


It works in surround, there's no FOV errors. But the hud and everything else stretches.
The "Keep Aspect Ratio" Options only gives you resolutions that have the same aspect as your "Recommended Resolution" in windows.

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PostPosted: 19 Jan 2010, 03:55 
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Joined: 05 Oct 2008, 05:49
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4080x768 (3x1330x768) 3x16:9


It works in surround, there's no FOV errors. But the hud and everything else stretches.
The "Keep Aspect Ratio" Options only gives you resolutions that have the same aspect as your "Recommended Resolution" in windows.


you beat me to the post. I tried it on my Th2G like a year ago and got the same thing as you.


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PostPosted: 25 Jan 2010, 18:07 
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Joined: 05 Oct 2008, 05:49
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here's a video of geometry wars in eyefinity surround action
http://www.youtube.com/watch?v=2lFZsYxaKTY&feature=player_embedded


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PostPosted: 17 Feb 2010, 18:47 
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Joined: 07 Sep 2005, 17:21
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For what it's worth, I think the HUD stretches the same way on the Xbox 360


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PostPosted: 17 Feb 2010, 19:42 
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Joined: 17 Feb 2010, 04:08
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Grid Wars (http://gridwars.marune.de/) is almost the same game and the eyefinity resolutions worked just great when I edited the ini file in the directory to my eyefinity resolution. You are able to fly across all three screens and it really makes for a different style game!

Nice review of grid wars here: http://worldofstuart.excellentcontent.com/grid/wars.htm


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