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PostPosted: 15 Feb 2010, 09:45 
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Im pretty sure they say the FOV fix isnt included in this patch.


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PostPosted: 15 Feb 2010, 10:00 
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Im pretty sure they say the FOV fix isnt included in this patch.


the FOV is actaully pretty close to being fine with the patch - a few more/less degree's helps depending on your configuration - the main problem I see is the HUD position for stereo widescreen... with their default position you misewell just play it on one monitor...

Also an offical representive on the 2K forums advised that FOV will not be modified from 75.

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PostPosted: 15 Feb 2010, 13:22 
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Im pretty sure they say the FOV fix isnt included in this patch.


See my prior post(s) and screenshots. The FOV is already fixed in the patch. There may not have been any mention of it in the changelog released with the patch but I tested other resolutions and aspect-ratios and they all scale horizontally now.

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PostPosted: 15 Feb 2010, 14:45 
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Strange, the only other thing I can think of is something changing the module base or some other influence, does your hardware support and run in DX10? anything that changes/influences the memory addressing will break it.


Yes, my hardware supports DX10 and i use it. I have a Nvidia 8800 Ultra with 195.62 driver.
I ´think, i wait for the officialy WS-patch.


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PostPosted: 15 Feb 2010, 15:08 
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[quote]Strange, the only other thing I can think of is something changing the module base or some other influence, does your hardware support and run in DX10? anything that changes/influences the memory addressing will break it.


Yes, my hardware supports DX10 and i use it. I have a Nvidia 8800 Ultra with 195.62 driver.
I ´think, i wait for the officialy WS-patch.

See my prior posts........................................

It's already patched.

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PostPosted: 15 Feb 2010, 15:38 
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no, the 1.001 patch doesn´t include the widescreen fix.

here the official statement: http://www.2kgames.com/cultofrapture/article/patchlistfirst


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PostPosted: 15 Feb 2010, 15:59 
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Joined: 28 Jun 2008, 01:17
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Since we are talking about fov and so on, I'm gonna ask about the Fov in Bioshock 1 (i know it got a Hor+ fix long ago).
I got a 16:10 monitor so am I correct when I assume that if a game has a fov of 75 I have to multiply that with 1.6 to get the correct fov for my monitor?

As I understand it, you can have a game which is HOR+ but still have a fov too narrow for your monitor..

please correct me if I'm wrong, I'm new to this :)


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PostPosted: 15 Feb 2010, 16:11 
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So they fixed it, but didn't think to mention it in the patch notes? Maybe they don't want to admit they fucked up again or something... or maybe this FOV fix isn't quite complete, and it's forthcoming. But thsoe screens Dopefish posted certainly are HOR+.. I guess this means i can start playing it now. Just waiting to Mass Effect 2....

..after STALKER's done.


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PostPosted: 15 Feb 2010, 16:16 
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So they fixed it, but didn't think to mention it in the patch notes? Maybe they don't want to admit they fucked up again or something... or maybe this FOV fix isn't quite complete, and it's forthcoming. But thsoe screens Dopefish posted certainly are HOR+.. I guess this means i can start playing it now. Just waiting to Mass Effect 2....

..after STALKER's done.


But why is that in those screenshots, you see more of the Big Daddy drill in the 4:3 shot than in 16:10 and 16:9?
Shouldn't it be the other way around?

Dopefish: I'm not out trying to flame you, I respect your work on this forum, I just don't understand it all :)


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PostPosted: 15 Feb 2010, 17:01 
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no, the 1.001 patch doesn´t include the widescreen fix.

here the official statement: http://www.2kgames.com/cultofrapture/article/patchlistfirst


It may not be in the official changelog, but it definitely exhibits different behavior than before. They did change it and I believe it is fixed regardless of it being on the official changelog or not. They said we will have it "very soon" and that it will be part of the first patch, so I'm pretty certain it's here.


But why is that in those screenshots, you see more of the Big Daddy drill in the 4:3 shot than in 16:10 and 16:9?
Shouldn't it be the other way around?


In which shots?

Pre-patch 4:3 is Vert+

Because 4:3 is Vert+, you see more of the drill than in the widescreen resolutions. This is because the vertical FOV is taller than 75 degrees.

Post-patch 4:3 is Hor-

Since it's Hor- now, vertically it's locked to 75 degrees. This means that the gun is now shown just the same way as it has in 16:9, and that you lose horizontal viewing area because it's not as wide.

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