wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Submitted by helifax on 22 September, 2013 - 14:41
I for one, am a big fan of the DarkSiders series. Recently I started to play the two games again. While my plugin for Darksiders I works very well enabling Surround resolutions, the UI is not centered and honestly it didn't trouble me that much as the main UI positions are close to the center screen.
In DarkSiders II however, it wasn't that simple and the same. The most annoying things are the HUGE subtitles, Stretched cutscenes (bik videos) a non-working minimap, WRONG aspect ratio map and HUGE target nameplates only to enumerate a few.
I had a plugin previously that tried to correct the minimap problem but unfortunately it didn't correct the other aspects (except the map aspect ratio) and even introduced other problems.
Fear not, I took another look at the game and have created a plugin that FIXES almost all the above issues.
The observant amongst you will notice a slight line where the projector images meet.
This was due to me trying to save money on the screen material. Whatever you might otherwise read, there's a big difference between RP plexiglass and using a window film on a plain plexiglass (which is what you see here). The plexiglass that's made for the job, does the job better (duh), even if it does cost around 6 times the price.
Hi WSGF users! I hope your summer have been good. This is a short summary of what the Warpalizer team has been up to this summer.
We have launched a YouTube channel and I want your inputs on what you want to see in the YouTube channel? Please read on, and don't hesitate to ask if you have any questions.
it took me a lot of time to setup, seriously...and I thought I was not stupid.....
All started from my old PC with 2GTX690 and black screens on most games. Decided to change it all so :
1) Removed the SSD DRIVE for boot.
- You might have said it before, but to me it is the wrong good idea. Works well the first month....:=)
2) Remove the RAID 0 / 1 / 10 ...whatever hard disc
- Nothing better than a direct Hard disc plus acronis backup
Race the Sun is exactly what it sounds like, the aim is to race the sun to the horizon in an attempt to keep your solar powered racer moving, all the while avoiding and dodging the obstacles, shadows and missiles the world will throw at you. Now Flippfly, the developers of Race the Sun, have fixed the most glaring issues with their multi-monitor support since the beta. They have both remove the resolution restriction and removed the pillar-boxing, this basically makes the game horizontal plus by default. The only real issue is the menu UI, which is spanned across all 3 screens, the HUD is spanned as well, but the HUD isn't required to play.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Final Fantasy XIV: A Realm Reborn, is the square Enix's second attempt at making this game, after the first one didn't do so well on release due to some interesting but ultimately bad design decisions. Rather than simply abandoning the game and the community they've redesigned the game from the ground up and A Realm Reborn is now a much better MMORPG for it. They've kept some of the really good ideas, like the ability to learn any class on one characture then hot swap between them at any time, and removed some of the really bad ideas, like not having proper world quests. The game is currently in closed beta but has almost perfect multi-monitor support, both ingame and pre-rendered cutscreens renders normally at 16:9 aspect ratio, the game itself renders everything as horizontal plus and the UI is fully re-positionable.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Some time ago I created a Surround/Eyefinity Fix for Dragon Age: Origins. Afterwards, I tried to do the same things for Dragon Age 2.
With this in mind, I managed to fix the problem of having a HUGE spanned HUD that the game shows...
Fixing the HUD was much more harder than I have initially imagined.. It was relatively easy to make it one screen wide and center it on the middle screen, but however this basically BROKE everything else including:
- Markers,
- Cinematics,
- Menus,
- Mouse coordinates
- Conversations
Divinity: Dragon Commander is a strategy game that implements many different elements, from moving your forces around a turn based strategic view, to morphing into a dragon with a jetpack in the real-time tactical battles, to managing your empires and trying to keep the 5 factions councillors happy via the games political systems. The game has a ton of dialogue that is well delivered and helps deliver the story as well as add depth to the characters you'll have to detail with in the political section of the game. The game is a mixed bag in terms of multi-monitor support, some of the UI is fine and centred to a 16:9 aspect ratio, others are scaled and stretched making them very large and cutting the top and bottom off them. The games 3D all renders horizontal plus, and inspite of some of the issues with the UI it can still be used so the game isn't completely broken because of it.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
I got a request from a user over the 3D Vision Geforce (nvidia) forums to see if I can fix Bioshock 2 for Surround. And since I never played the game somehow.... I grabbed it from Steam and took a look...
And since today I was lazy of working on my Master's Project, I thought hey, let's see it...
MAN THE GAME IS A MESSSSSSS For surround! (PERIOD)
- Hud is stretched,
- FOV is weird,
- INSANE Horizontal mouse acceleration,
- Hands+gun are waaay to close,
- etc